Monday, October 30, 2023

Sound Project

About two weeks ago, I completed my Soundscape project with my partner, where we were challenged to imagine and produce a scene only through sound. This was another step in learning the elements of how to tell a story and learning how sound effects and other auditory techniques are essential. 

My partner S and I put our brains together to come up with a simple story that involved lots of opportunities for sound and decided on recreating a pool party. We created our Soundscape Outline which helped us not only detail every sound we aimed to use or create through Foley, but also helped us distribute what part each one of us was responsible for. S was responsible for the sounds highlighted in pink, while I was responsible for those highlighted in purple.

Despite only four Foley sounds being required for the rubric's sake of the project, I found myself foleying other sounds simply because it was more effective and productive than scouring the internet for a sound I could create myself. For example, rather than waste time looking for a super-specific soda can clink I had in mind for the end of the soundscape scene, I decided to create the sound myself, as I only needed one second of sound and it wasn't difficult to achieve. My partner S thought the same, which is why we opted for recording the sounds of a seatbelt unbuckling or a car door shutting ourselves. By using foley, we gained much more control over the sound and could accurately depict our creative choices made in pre-production. To see what other sounds we created with foley, click here

Editing was super tricky, but very rewarding because I believe the soundscape came out sounding pretty realistic for the majority of it. Later when I received critiques on our project, some students did not fundamentally understand the setting, but the students that did, they complimented the realism through the use of background sound and creating sound dimension (for example, as the character walks closer to the party, the music gradually fades in). 


In all my editing experience, I have never used more editing tracks than I did in this project, especially not audio tracks (the max before was probably 3). It was really fun getting to try out, but my biggest pain was the levels. Every time I wanted to adjust the levels of one track to be louder, I had to lower all the layers without muting them completely, but find the balance where all my sounds are clearly heard but the overall audio isn't peaking (bless Premiere Pro for the Hard Limiter effect). That's why the music was the biggest challenge, because, for the majority of my editing, it was either super loud or super quiet. By controlling the gain even hiding some cuts with constant power and lowering the gain at certain points, I was able to make it work. 

Personally, I was quite satisfied with the end result of my project, though, of course, it was disheartening to read critiques where the student completely misinterpreted the scene because the rest of their critiques did not align with the same intentions I had when creating the soundscape. However, I did find some success as multiple students absolutely nailed the interpretation, and their nitpicks I did reflectively agree with (like how the timing of the slurps at the end were maybe too quickly timed and could be paced a little slower to create more realism). Ultimately, this project was a really great learning experience and I enjoyed such experimentation with sound elements that now I can use in future productions. 

Here is the link to my final soundscape.

Friday, September 22, 2023

Shots and Angles

About two weeks ago in class, our knowledge of shots and angles was tested through a quiz. Our objective was to tell a story (where the central character is an inanimate object) and develop tone using only 15 static shots.

I worked on my project with my teammate Du, and she and I tried to come up with a simple enough story to tell while focusing on storyboarding our shots and the meaning behind each one. We told the story of a pen being thrown in the trash, then found by someone new and the pen regains purpose in the end. We approached this by using multiple high and low angles to emphasize emotions of belittlement or dramatize minor details but we also used coloring in post-production to further intensify the emotions of pity and then of joy.

Reflecting back, it seemed like some of our classmates may have had similar project ideas. However, we decided not to double back once we found out because we had already developed our own project and did not want to start from scratch. In the future, I would like to make more effort into writing something less obvious and more original, to cause no overlap between my peers and me. Yet, I will acknowledge that the project was completed under a rather short time frame and the test of knowledge here was shots and angles, less storytelling.


Furthermore, my partner and I mislabeled a shot in our project as a "two-shot" when it was really a medium shot. We had earlier misunderstood a two-shot as any two subjects framed equally to suggest a relationship, however, we now know the subjects in a two-shot must be main subjects in order to be considered a true two-shot.




Other than that, my partner and I were pretty pleased with our work. It was a good practice to begin our journey in media creation when it comes to our choices in shot framing.

Here is a link to our Shots Quiz Project:

Presentation12.pptx

Thursday, September 21, 2023

First Blog Post

Hello! This is Nicole aka Nyx and I'm creating this blog to help track my progress this year in AICE Media Studies. I'm starting out this year with some basic knowledge on videomaking and editing, however, I have much to learn when it comes to the deciphering and careful development of messages in media. I hope to learn and improve these skills, and hopefully this blog helps demonstrate my growth. 

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Final Products :)

What's up blog. It's finally done. Here is our A Level short film, a dramatic queer coming-of-age story called Writing on the Bathro...